The Winning Touch: Logitech Harmony 1100 Offers Customizable Touch Screen

News / Hardware News   06-01-2009 by KillerSneak   (0)

LAS VEGAS — CES — Jan. 6, 2009 — Say goodbye to complicated lists and long explanations about how to use your home-entertainment system. Today at the Consumer Electronics Show, Logitech (SIX: LOGN) (NASDAQ: LOGI) introduced the Logitech® Harmony® 1100 advanced universal remote control, delivering powerful home-entertainment control through a customizable, 3.5-inch full-color touch screen. Logitech’s newest remote provides a touch-screen interface that lets you put the commands you want, where you want them. The Harmony 1100 remote has received the CES 2009 Design and Engineering Award: Best of Innovations in the Home-Entertainment Accessories category – the second consecutive year a Logitech Harmony remote has been honored with this award.

“The Harmony 1100 is a natural extension of the Harmony promise – to simplify today’s complex home-entertainment systems,” said Ashish Arora, vice president and general manager of Logitech’s Harmony business unit. “As more and more people get the bulk of their entertainment at home, the Harmony 1100 will help people get more out of their home-entertainment experience – for a fraction of the price of traditional custom-installed remotes.”

With a single touch, the palm-sized Harmony 1100 remote puts the power to control your home-entertainment in your hands. With its fully redesigned software, the 3.5-inch touch-sensitive screen – which features QVGA resolution – gives you a brilliant base from which to control your system. Using the new Harmony software, you can select the commands you use most and put those features on the screen. If you love to watch movies, for example, and are always using the Play and Pause buttons, you can tell the Harmony 1100 to make those commands immediately available on the screen once you start your movie.

In addition to the customizable touch screen, the Harmony 1100 offers simple details that also make it easy to use, such as tactile guides, which are located around the touch screen and help position your fingers so that you choose the right command. The brushed-black aluminum top case and soft-touch bottom case make it comfortable to hold – as well as a stylish complement to your living room. And the Harmony 1100 is rechargeable, so you never have to replace the batteries.

To help you beautify your home, the Harmony 1100 is equipped with RF capability. A Harmony® RF Extender (sold separately) combined with the Harmony 1100 remote lets you control devices that are behind the closed doors of your entertainment cabinet or even in another room (from up to 100 feet).


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Fraunhofer IIS Brings Surround Music to the iPod Community at CES

News / Software News   06-01-2009 by KillerSneak   (0)

Working with entertainment industry, artists and hardware OEMs, Fraunhofer drives online distribution, sales of enhanced digital music format

ERLANGEN, Germany--(BUSINESS WIRE)--At the 2009 International Consumer Electronics Show (CES), Fraunhofer Institute for Integrated Circuits IIS, a worldwide leading provider of MPEG audio technologies, presents MPEG Surround, the new standard for high-quality surround music downloads. CES show attendees can experience MPEG Surround from a legacy iPod® through a Fraunhofer-designed iPod docking station prototype at booth 3219, North Hall. In addition, MPEG Surround will be demonstrated in one of the many environments to which it is ideally suited – the automobile.

“We believe that MPEG Surround will become a major online distribution format when downloading music, movie and TV content, and offers the music industry a way to sell iPod-compatible surround content through the existing stereo download infrastructure,” says Harald Popp, head of the Multimedia Realtime Systems department at Fraunhofer IIS. “As a consequence, we will work for the global acceptance of MPEG Surround in 2009 as the new sound paradigm for entertainment download as we have done for the radio broadcasting markets in the past. In addition, we will deliver efficient MPEG Surround software implementations to content providers, operators, music stores, broadcasters and related equipment OEMs to spur further industry adoption.”


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Championship Manager Dev Reports 90% Piracy Rate

News / Games News   06-01-2009 by KillerSneak   (0)

Following in the unfortunate footsteps of World of Goo, developer Beautiful Game Studios' claims that its Championship Manager series of PC soccer simulators is the victim of a 90% piracy rate.

"That's not just a number in the air, we can measure it and we know that there are a huge amount of pirated copies," said Beautiful GM Roy Meredith in an interview with CVG.

World of Goo co-creator Ron Carmel recently stated that his game was suffering from a 90% piracy rate--though Carmel later lowered the estimated figure to a still-staggering 82%.

Despite Meredith's obvious concern regarding piracy, he recognizes that adding DRM copy protection to the upcoming Championship Manager 2009 could create even more problems.

"There's a real issue around DRM... I'd love to defeat pirates, but actually, with all this mess on Spore and Football Manager, which I haven't been able to play this year... I spent about three hours trying to go through this registration process and I really want to play it, but I've got other things to do with my life."

Added Meredith: "There are actually other ways of dealing with piracy too. One is to compete price-wise. We haven't got to pay royalties to Sony or Microsoft, so we can go into territories and price compete."


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Kojima Productions 'starting from zero' for 2009

News / Games News   06-01-2009 by KillerSneak   (0)

MGS designer re-evaluating all aspects of studio to 'challenge foreign software houses'

Metal Gear designer and producer Hideo Kojima has revealed that his studio, Kojima Productions, will 'start from zero' from 2009 in order to better complete globally.

"We're currently reviewing everything - from the team structure to tools and our staff - in order to make Kojima Productions a team that can challenge foreign creators and software houses," he told Famitsu as part of their 2009 preview. "So, because of that, 2009 is going to be a very important year for us.

"I've come to understand that the way we've made games up until now won't translate globally, and I've come to think that I need to make Kojima Productions a team that can compete alongside the rest of the world," he said.


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Desktop atom smashers could replace LHC

In the SLAC team's experiment, the high-energy electrons played the part of the laser pulse in the previous experiments, creating the density gradients and accelerating electric fields in its wake. "The physics is pretty much the same," says Patric Muggli, a colleague of Katsouleas's. Unfortunately, the problems are, too: only some of the electrons in the original beam get caught up in the whirl, with most passing through unaffected, producing a frustratingly smeared spectrum of electron energies at the other end.

Ideally, the researchers would send a second high-energy electron pulse into the plasma just behind the first, timing it perfectly so that it surfs on the wake of the first. But as the SLAC accelerator only delivers one pulse at a time, the team are looking at achieving the same result by shaping the single pulse so that it is effectively chopped in two. Results should be expected, they say, within the next few years.

Beyond that, the SLAC team has ambitious plans, currently unfunded, to place a second plasma accelerator after the first so that the output of one is immediately boosted by the next. "Once you've demonstrated two stages, you've solved the problem," says Mark Hogan, part of the team: if you can link two accelerators, you can link three or more, continuing until there are the number needed to create physically interesting collisions.

There are other challenges, of course. To do everything that today's accelerator can do, a plasma accelerator should also be able to accelerate positrons - positively charged electrons. In conventional accelerators, that is not too much of a problem: currents of opposite charges simply flow in opposite directions.

In a plasma accelerator, though, things are not that easy. When a beam of high-energy positrons enters a plasma, it does not repel electrons, but attracts them, which is an entirely different kettle of fish. "We haven't yet solved the physics behind the problem, but we're working on it," says Katsouleas.

Despite such open questions, the plasma technology is not far off the point where it could replace more conventional accelerator designs. Most immediately, experiments such as those at SLAC open the possibility of a new breed of hybrid accelerator that is compact and cost-effective for what it can do. The first stage would be a conventional kilometre-scale accelerator, the second a miniature bolt-on afterburner to take the electrons' energy to new heights.


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