Home » Online Fusion » CFG Maker » Call Of Duty: Modern Warfare 3
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Warning !

Be sure to backup your config.cfg and config_mp.cfg in your
*:\Program Files\Steam\steamapps\common\call of duty modern warfare 3\players2 folder before generating a new CFG

How to use:

copy the generated code and put it into the text file named "config.cfg" at the following location:
"*:\Program Files\Steam\steamapps\common\call of duty modern warfare 3\players2"
copy the generated code and put it into the text file named "config_mp.cfg" at the following location:
"*:\Program Files\Steam\steamapps\common\call of duty modern warfare 3\players2"

!! Be sure to flag the files as read only after editing the CFG or everything will return to default values !!
Control Settings
bind TAB
bind ESCAPE
bind SPACE
bind 1
bind 2
bind 3
bind 4
bind 5
bind A
bind C
bind D
bind E
bind F
bind G
bind N
bind Q
bind R
bind S
bind W
bind PAUSE
bind CTRL
bind SHIFT
bind MOUSE1
bind MOUSE2
bind MOUSE3

AI Settings
ai_badPathSpam
Corpse Count
ai_ShowCanshootChecks

CG settings
Blood / Spatter
cg_bloodLimit
Blood Simulation Time
Weapon Casings
Draw cursor hints
Draw frames per second
Draw FPS Info Labels
Draw a "press key to mantle" hint
Draw cross hair when using turret
Draw view position
Maximum character width of the bold game messages
Maximum character width of the game messages
Minumum radius of a head icon on the screen
Time in milliseconds for the cursor hint to fade
Damage Icon Height
Damage icons when aiming down the sight of a scoped weapon
Offset from the center of the damage icon
Time for the damage icon to stay on screen after damage is taken
Width of the damage icon
Show grenade indicator for flash grenades
Show grenade indicator when aiming down the sight of a scoped weapon
Minimum height difference between a player and a grenade for the grenade to be shown on the grenade indicator
Minimum distance that a flashbang has to be from a player in order to be shown on the grenade indicator
Minimum distance that a grenade has to be from a player in order to be shown on the grenade indicator
Draw text to say how to change stances
Blink rate of an invalid command hint
Duration of an invalid command hint
Enable the laser sight
Cursor speed when selecting a location on the map
Marks on entities from players bullets only
Icon size defined by script
cg_small_dev_string_fontscale
Color of the sprint meter when the sprint meter is disabled
Color of the sprint meter when the sprint meter is empty
Color of the sprint meter when the sprint meter is full
Minimum time that the subtitles are displayed on screen in seconds
Width of the subtitles on a non wide-screen
Width of the subtitle on a wide-screen
Threshhold for the maximum smoothing distance
Threshhold for the minimum smoothing distance
Amount of time to spread the smoothing over
Water Distortion uv scales (Default to 1)
Water Distortion magnitude
cg_waterSheeting_radius
Delay after cycling to a new weapon to prevent holding down the cycle weapon button from cycling too fast

CL Settings
Enable looking with mouse
Maximum number of packets sent per frame
Mouse acceleration
Enable packet duplication
Gamepad pitch speed in degrees
Yaw speed for Gamepad and Keyboard in degrees

Misc 1
com_recommendedSet
Scale the compass

CON Settings
con_gameMsgWindow0FadeInTime
con_gameMsgWindow0FadeOutTime
con_gameMsgWindow0Filter
con_gameMsgWindow0LineCount
con_gameMsgWindow0MsgTime
con_gameMsgWindow0ScrollTime
con_gameMsgWindow0SplitscreenScale
con_gameMsgWindow1FadeInTime
con_gameMsgWindow1FadeOutTime
con_gameMsgWindow1Filter
con_gameMsgWindow1LineCount
con_gameMsgWindow1MsgTime
con_gameMsgWindow1ScrollTime
con_gameMsgWindow1SplitscreenScale
con_gameMsgWindow2FadeInTime
con_gameMsgWindow2FadeOutTime
con_gameMsgWindow2Filter
con_gameMsgWindow2LineCount
con_gameMsgWindow2MsgTime
con_gameMsgWindow2ScrollTime
con_gameMsgWindow2SplitscreenScale
con_gameMsgWindow3FadeInTime
con_gameMsgWindow3FadeOutTime
con_gameMsgWindow3Filter
con_gameMsgWindow3LineCount
con_gameMsgWindow3MsgTime
con_gameMsgWindow3ScrollTime
con_gameMsgWindow3SplitscreenScale
con_typewriterColorGlowCheckpoint
con_typewriterColorGlowCompleted
con_typewriterColorGlowFailed
con_typewriterColorGlowUpdated
con_typewriterDecayDuration
con_typewriterDecayStartTime
con_typewriterPrintSpeed

Misc 2
disable_tank_shock_minspec
Dynamic Entities

FX Settings
Bullet hits leave marks
Bullet hits leave marks on entities
Bullet hits leave marks on static models

Misc 3
g_deathDelay

GLASS Settings
Set the range of angular velocities used by new glass pieces
Set the range of angle deflections used by new glass pieces on a supported edge
Set how long a heavy piece supported by a single edge waits before falling, based on glass_fall_ratio
Gravity for falling pieces of glass
Ratio of piece area to supporting edge length squared. Below the min, the piece never falls.
The maximum portion of the original piece of glass that is allowed to remain after the glass shatters
The maximum area for an edge piece of glass when shattering. Pieces larger than this will be broken into smaller ones
Chance to play an effect on a small piece of glass when it hits the ground
Friction used by moving glass pieces when joined like a hinge to a frame
Set the range of linear velocities used by new glass pieces
Maximum number of pieces to create in one frame. This is a guideline and not a hard limit.
Maximum number of shatter effects to play in one frame This is a guideline and not a hard limit.
The chance for a given shard of glass to use physics.
Maximum distance of a glass piece from the player to do physics
Maximum area for a flying piece of glass when shattering. Pieces larger than this will be broken into smaller ones
Scale of the shattered glass material
Length of time, in milliseconds, between glass piece traces

HUD settings
Time for the death quote to fade
Time for the health bar to fade in seconds
Time for the sprint meter to fade in seconds
Offhand weapons flash period on changing weapon
Offhand weapons flash duration on changing weapon
Pulse rate of the "critical" pulse effect
Pulse rate of the "injured" pulse effect
Health level at which to start the "critical" pulse effect
Health level at which to start the "injured" pulse effect
hud_letterBoxFadeTime

Misc 4
in_mouse
Play Intro Movie
invasion_minspec
Draw the light emitted from a laser (not the laser itself)
Draw the light emitted from a laser (not the laser itself) when nightvision is off. Player always gets light.
Force english localized strings

Mouse settings
Mouse Filter
Forward speed in units per second
Default pitch
Sideways motion in units per second
vehicle Mouse Steer Sensitivity
Default Yaw
Mouse sensitivity

Misc 5
min_spec_ai
Restrict console access

NET settings
net_noipx
net_noudp
net_socksEnabled
net_socksPassword
net_socksPort
net_socksServer
net_socksUsername

Render settings
r_aaMaxQuality
Anti-aliasing Samples
r_altModelLightingUpdate
r_arcadia_culldist
Aspect Ratio
Set Game Process Priority
r_dcburning_culldist
Width of server side debug lines
Advanced Depth of field
Display mode
Display Refresh Rate
Enable Distortion
Depth Of Field
Enable Sun
Enable Water
Fast Skin Shader?
Game gamma
Allow glow effects
r_gulag_lessdrones
Ignore Hardware Gamma
Image Quality
Allow in game cinematics
r_lodBiasRigid
r_lodBiasSkinned
r_lodScaleRigid
r_lodScaleSkinned
Resolution
r_monitor
Enable SLI/CrossFireX or MultiGPU
Enable Multithreaded DirectX render
r_picmip
r_picmip_bump
r_picmip_manual
r_picmip_spec
r_picmip_water
r_polygonOffsetBias
r_polygonOffsetScale
Cull geometry portal cosine angle
Preload shaders
Shader model renderer
r_roadkill_less_sparks
Enable Specular Effects
Screen Space Ambient Occlusion
Maximum Anisotropic filtering
Minimum Anisotropic filtering
Texture Filter MipMap Mode
Texture Bits
Enable V-Sync
Texture Bits

Ragdoll settings
Enable Ragdolls
Max number of simultaneous active ragdolls

Shadowmap settings
Enable shadowmapping
How many primary lights can have shadow maps
sm_sunShadowScaleLocked

Sound settings
Scale the volume of Cinematic movies
Enable equalization filter
Cause a Com_Error if a sound file is missing.
snd_khz
snd_outputConfiguration
snd_touchStreamFilesOnLoad
Main Volume

System settings
sys_configSum
sys_configureGHz
Enter Your Grpahics Card Device Description Here
System RAM

UI settings
Big font scale
Extra big font scale
ui_mousePitch
Small font scale

VID settings
vid_xpos
vid_ypos


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