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The Online Fusion The Witcher 3 CFG Maker will let you configure the game settings. The tool works online so you will not have to install anything on your system to configure your custom config. After setting all the options below the output will be given on a separate screen. The output has to be Copy & Pasted into the appropriate file(s) described below

 

 

Version

26-10-2015: Version 0.1

  • Test release

Caution

Be sure to backup your old/original config files before replacing it with a Fusion CFG

Config Location

Please save the file(s) to the following location(s)

user.settings

Go into >> User > My Documents > The Witcher 3

Self Tested

Not self tested

Support

For support please visit our support section

Color Chart

 

Green, settings that can be freely changed
Blue, linked settings (settings that alter two or more options. (in most cases ATi/AMD or nVidia specific settings
Red, settings that are forced and can not be changed at all

 

[Gameplay/EntityPool] settings
Entity spawn pool
[Hidden] settings
HasSetup
LockControlScheme
HasSeenDLCMessage
HasSeenEP1WelcomeMessage
uiVerticalFrameScale
uiHorizontalFrameScale
[Localization] settings
Speech Language
Text/Subtitle Language
Subtitles
[Viewport] settings
Vsync
Set screen Width
Set screen Hight
Screen Mode
[Hud] settings
Hud Visibility
Hud Size
Time Lapse Module
Boat Health Module
Boss Focus Module
Companion Module
Console Module
Damaged Items Module
Enemy Focus Module
Enemy Hit Effects
NPC Names
Horse Panic Bar Module
Horse Stamina Bar Module
Item Info Module
Buffs Module
Minimap2 Module
One liners Module
Oxygen Bar Module
Quests Module
Wolf Medalion
Message Module
Minimap Rotation
Minimap Focus Clues
Minimap Tracks Waypoints
Miminap Point of interest Question Marks
Controls Feedback Module
[Budget] settings
cvMaxAllowedLightsShadowTime
cvMaxAllowedApexDestroTickedTime
Maximum Allowed Grass
Maximum Allowed Dynamic Decals
Maximum Allowed Dynamic Meshes
cvMaxAllowedChunksSkinnedTime
cvMaxAllowedTrianglesSkinned
cvMaxAllowedDecalsSSTime
Maximum Allowed Light Shadows
MBs used for terrain tile map mips
cvMaxAllowedApexTicked
cvMaxAllowedActiveEnvProbesTime
Maximum Allowed Static Textures
Maximum Allowed SpeedTree Generated Trees
cvMaxAllowedLightsNonShadowsTime
cvMaxAllowedSpeedTreeTime
cvMaxAllowedChunksStatic
cvMaxAllowedTrianglesStatic
cvMaxAllowedHiresChunks
cvMaxAllowedDecalsDynamicTime
cvMaxAllowedLightsNonShadows
cvMaxAllowedChunksStaticTime
cvMaxAllowedChunksSkinned
cvMaxAllowedApexDestroTicked
Maximum Allowed Static Meshes
TerrainTileMinTimeout
cvMaxAllowedHiresChunksTime
cvMaxAllowedApexTickedTime
Maximum Allowed Character Textures
cvMaxAllowedParticlesCountTime
Maximum Allowed Particles
cvMaxAllowedGrassTime
TerrainTileTimeout
OcclusionQueryAdditionalMemory
TerrainTileLoadingTimeout
cvMaxAllowedDecalsSS
Decals Budget MBs
[Audio] settings
Music Volume
Sound Volume
Voiceovers Volume
Master Volume
[PostProcess] settings
Sharpen Amount
MotionBlurPositionTreshold
MotionBlurRotationTreshold
Screen space ambient occlusion technique
Allow Bloom
Allow Shafts
Allow Antialias
Allow MSAA
Allow Blur
Allow DOF (Depth of Field)
Allow Vignette
Allow Rain
Allow SSAO
Allow MotionBlur
Allow Cutscene DOF (Depth of Field)
Allow Billboards
Allow SoftLight
Allow Fog
Allow Underwater
Allow Chromatic Aberration
[Input] settings
GamePad Vibration Enabled
Keyboard Cooldown Speed
Invert CameraX On Mouse
Invert CameraY On Mouse
Mouse Sensitivity
UI(User Interface / Menu) Mouse Sensitivity
Camera Auto Rotation X
Camera Auto Rotation Y
Invert Camera X
Invert Camera Y
Right ThumbStick Camera Sensitivity
Right ThumbStick Aim Sensitivity
[DLC] settings
DLC yen alternate look
DLC ciri alternate look
DLC triss alternate look
DLC gwent cards
DlcEnabled_dlc_001_001
DlcEnabled_dlc_002_001
DlcEnabled_dlc_003_001
DlcEnabled_dlc_004_001
DlcEnabled_dlc_005_001
DlcEnabled_dlc_006_001
DlcEnabled_dlc_007_001
DlcEnabled_dlc_008_001
DlcEnabled_dlc_009_001
DlcEnabled_dlc_010_001
DlcEnabled_dlc_011_001
DlcEnabled_dlc_012_001
DlcEnabled_dlc_013_001
DlcEnabled_dlc_014_001
DlcEnabled_dlc_015_001
[Gameplay] settings
Difficulty
HUD Tutorial Enabled
Automatic Finishers Enabled
Colorblind Focus Mode
Motion Sickness Focus Mode
Enable Uber Movement
Autosave Time Interval
[Controls] settings
Swap Accept Cancel
[LevelOfDetail] settings
SwarmHideDistance
Decals Hide Distance
DimmerHideDistance
Dynamic Decals Hide Distance
StripeHideDistance
Mesh Lod Gameplay Downscale
Character Lod Gameplay Downscale
[General] settings
ConfigVersion
[LoadingScreen/Editor] settings
Disabled
[LoadingOverlay/TCR] settings
FadeOutCooldownExtraTime
FadeInSpinnerTime
NoninteractiveSpinnerTime
FadeOutSpinnerTime
NoninteractiveEndCooldown
[Visuals] settings
InventoryBgColorScaleR
InventoryBgColorScaleB
InventoryBgColorScaleG
InventoryFixedLuminance
Movie Framerate
Movie Ubersampling
Gamma Value
[Rendering] settings
Grass Density
Decals Spawn Distance Cut off
Texture Streaming Heads Distance Limit
Global Ocean Tesselation Factor
Texture Streaming Character Distance Limit
HairWorks Global Width Limit
Cascade Shadow Distance Scale 2
MaxTexture Anizotropy
Texture Streaming Distance Limit
DynamicDecalsChunkLimit
HairWorks Global Strand Smoothness
HairWorks Global Density Quality
Texture Memory Budget
Cascade Shadow Distance Scale 3
HairWorkst Global Density Limit
Mesh LOD Distance Scale
ScaleformTextureUnstreamDelay
DecalsChance
Terrain Read Ahead Distance
HairWorks Level
Terrain ScreenSpace Error Threshold
Terrain ScreenSpace Error Threshold Far
Maximum Terrain Shadow Atlas Count
HairWorks Global Detail LOD Factor
Texture Mip Bias
Hardware Cursor
TextureInFlightCountBudget
Terrain Error Metric Multiplier
Cascade Shadowmap Size
Cascade Shadowmap Size
Cascade Shadow Distance Scale 0
Cascade Shadow Distance Scale 1
Mesh Rendering Distance Scale
Cascade Shadow Quality
Max Cube Shadow Size
Max Spot Shadow Size
Texture Time Budget
Texture Streaming Reduce Gameplay LOD
Uber Sampling
Msaa Level
Dynamic Decals Limit
Force Instant Adaptation
Force Instant Environment Probe Update
Enable Temporal AA
Cascade Shadow Fade Treshold
Max Cascade Count
Use Dynamic Water Simulation
Use HairWorks
HairWorks AA Level
Forced Debug Preview Index
[Input/Gestures] settings
EnableSwipe
EnablePan
EnableGestures
EnablePinch
[LoadingScreen] settings
FadeInTime
SkipShowWithAnyKey
GameRevealTime
SkipHideDelay
SkipInputDelay
FadeOutTime
SkipAutoshow
[Engine] settings
Limit FPS
[Rendering/SpeedTree] settings
Grass Generation Efficiency
Grass Distance Scale
Foliage Distance Scale
Foliage Shadow Distance Scale
Grass Ring Size
[Save] settings
ShowCompatWarning
[Streaming/Textures] settings
UseMipRefiner
Maximum Atlas Texture Size
Maximum Texture Size
Atlas Texture Downscale
Texture Memory GUI Budget
Detail Texture Downscale
Maximum Resident MipMap
Texture Downscale
Texture Mip Bias
Texture In Flight Budget
[Kinect] settings
Kinect
[Foliage] settings
Maximum Visibility Depth
[Scaleform/GlyphCache/1] settings
NumTextures
TextureHeight
TextureWidth
MaxSlotHeight
SlotPadding
[BaseEngine] settings
Sector Data Preallocated Buffer Size In MB
APPLY settings

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