Rage

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Rage (video game)

Rage (Videospiel)

Rage (stylized as RAGE) is a first-person shooter video game developed by id Software, released in October 2011. It was first shown as a tech demo on June 11, 2007, at the Apple Worldwide Developers Conference, and was officially announced on August 2, 2007 at QuakeCon. Rage uses id Software's id Tech 5 game engine, and was the final game released by the company under the supervision of founder John Carmack.

How To Use »


Read this first / HOW TO USE

Lesen Sie dies zuerst / WIE MAN BENUTZT

copy the generated code and put it into a new text file named "rageconfig.cfg" in these locations:
For Single-Player - "*your install location*\rage\base\"
For Multi-Player - "*your install location*\rage\mp\base\"

Legend of values
DNA very high = best quality
DNA high = good quality
default = default RAGE settings
DNA low = below default RAGE settings
DNA very low = very low settings for low spec systems
"DNA enhanced" specific on and off settings

Prepare CFG »





Console and intro skip

enables the console with the ~ key
Looks good!
Error !
allows for the intro movie not to play so you can start the game faster
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Render Settings

the higher this value the better the shadows will look a higher value will degrade FPS
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Error !
the higher this value the better the shadows will look a higher value will degrade FPS (set to same as "Dimensions of the shadow buffer image")
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needs testing but should give better lighting
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allows the GFX card to directly render the GUI images without the Virtual texture function.
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run the render engine in a separate thread, should boost FPS
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True shadows, if set to 0, any other setting will cut of the shadow at a certain percentage
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this will force the shadows to high quality, this will degrade the FPS
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set this to 1 if you do not want to cast shadows on breakable objects
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Game Settings

this should enable the player shadow but does not seem to work at this moment
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Adjust the viewing field of the player/camera
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Should allow for body parts to stay movable on screen longer?
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needs no explanation
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needs no explanation / real aim needed now
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Virtual Texture Settings nVidia specific

should help improve performance on current generation nVidia hardware (500 series)
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should help improve performance on current generation nVidia hardware (500 series)
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allows the use of CUDA transcoding to help with the Virtual texture streaming engine
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Virtual Texture Settings Global

make sure the Virtual Textures get preloaded
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the lower the value the better the textures will look from a greater distance
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uncompressed Virtual Texture date should look better at the cost of FPS
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should enhance the GFX of image quality in expense of lower FPS (set to same as "Use uncompressed vmtr data")
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GPU Transcoding
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Virtual texture Anisotropic filtering (AF) only allows for 4x at this point without breaking the textures
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Virtual texture Anisotropic filtering (AF) only allows for 4x at this point without breaking the textures
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Anti-Aliasing should give better IQ in expense of FPS
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Finest mip-map quality set to a lower amount (minus) for more crisp images
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Finest mip-map quality set to a lower amount (minus) for more crisp images / (set to same as "Set the finest mip that can be accessed")
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Finest mip-map quality set to a lower amount (minus) for more crisp images
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Error !
Compression for the Virtual Textures, none will give the best IQ
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Compression for the Virtual Textures Material files, none will give the best IQ
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A higher value will make the effect more obvious
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A higher value will make the effect more obvious
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Error !
A higher value will make the effect more obvious
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Error !
A higher value will make the effect more obvious
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Error !
A higher value will make the effect more obvious
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Error !
loss less compression, option will not have effect if NONE is chosen for the compression options above
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option will not have effect if NONE is chosen for the compression options above
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option will not have effect if NONE is chosen for the compression options above
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Error !
option will not have effect if NONE is chosen for the compression options above
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option will not have effect if NONE is chosen for the compression options above
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the virtual texture quality the higher the better the textures will look
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Error !
the virtual texture quality the higher the better the textures will look
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Error !
the virtual texture quality the higher the better the textures will look
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Error !
the virtual texture quality the higher the better the textures will look
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Error !
Vsync mode turn off for uncapped FPS
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Sound Settings

Enable or Disable the Reverb simulated effects (echo / reflections from walls or objects)
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Loudness of low pitched sounds distance fade out
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the amount of sound samples loaded for shader interaction?
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Can be set lower than the absolute max of MAX_HARDWARE_VOICES
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Player movement settings

To use or not to use toggle sprint for PC
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how fast can the player sprint when holding the shift/run key
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how fast can the player run
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speed the player can move while walking
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how fast can the player move while in crouched position
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!nochange values are forced/neede values. the !nochance sign will not show in your output.
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